Vertical Building Climbing Madness
Number of Players
2-4
Recommended Ages
12+
Time to Play
45 Minutes
Mechanics Used
Programmed Movement, Obstacle Course
Elevator Pitch
Be the first Beast to the top to claim fortune and glory.
Completion Status
Core mechanics are solid, just finer details and more solid components are needed.
Time to feel like a Monster
For the most part, this game is undergoing two current issues. The first being how to cheaply produce the prototype and second, what publisher would really want to handle this game? It’s got table Wow factor going on but that’s really it right now as we try to finalize the plan to produce a non Foamcore version.
History of Monster Moves
This is a game design I can't claim complete ownship of as it's a collaboration with Byron Grimes and Peter Kohler for the CUDOplays competition. In fact, Monster Moves isn’t even the final name for the game. I don’t know what we’re calling this one. Monster climbing up the side of a building game? Because that’s what it is…
We started by trying to do something with my Action Dice system, debuting the Outside the Box (formally Rockin Rollaz) and later showed up in Steamwork Moguls. Basically it’s an action selection system based on which Dice face is up. For Monster Moves, however, it determines which actions on the card are available on your turn. So let’s say the dice currently has the position of the Red Face being that side up. Now all the cards you have, you can only select the Red Face actions on the cards. After you perform the action, the Die moves according to the actions at the bottom of the card.
So the game is a vertical race to the top of the skyscraper filled with hazards but the primary mechanic is programmed movement based on the die.